Humans are the preeminent race of the mortal plane. They are already the most populous of all races, and are growing still. As a race, humans are creative, cunning, and not to be underestimated.


Despite having a short lifespan (around 100 years maximum) and no inherent magical abilities, humans have demonstrated an incredible capacity to quickly grow and expand their territories, primarily through the invention of bold and innovative techniques and technologies. Humans can learn almost every form of magic through study and memorization, although not all of them have the raw discipline and intellect to do so.


The origins of humans are entirely unclear. Every deity in the Celtic Pantheon is credited in at least one creation story as the creator of humanity, and there is no general consensus about which is the most accurate. Scholars have determined that humans were born in the mortal plane, and have remained rooted there for millennia since.

The first humans in the Woods were the Borderlanders, a loose federation of tribes who lived off the land.

About 400-500 years ago, Sigurd and Aslaug Seidhrskjold arrived in the Woods, refugees of a northern raiding tribe. Some Borderlanders allied with the northerners, while others opposed them as invaders. Sigurd and Aslaug triumphed, beating back the enemy Borderlanders and the monsters of the Woods. Near the center of the Woods, they founded the city of Sigurdsholm and the kingdom of Miklagard. Sigurd became the first King of Miklagard.

Over the centuries, humans have expanded their kingdom, establishing various towns and cities throughout the Woods.


Human society is built on agriculture. Peasants in Miklagard’s farming villages grow crops and nurture livestock, and sell their products in nearby towns and cities. The peasants’ labor feeds the commoner class, the merchants and makers of the urban world, who create more refined goods and services. The noble class rules over the land, led by the Royal Family, the descendants of Sigurd himself.

Humans pray to many deities, depending on their line of work, their surroundings, and their current predicament. The most popular deities among humans are Belenus, Brigantia, and Goibhniu, in whose honor the Iron Trinity Church is named.

Relations with other races

Humans get along well with dwarves, who often live in or near human settlements. Humans could never match dwarves’ workmanship, honed over decades or centuries, and so they pay handsome fees to dwarves for their masterful goods and services.

Humans have an uneasy relationship with the high elves. Miklagard and the Elven Empire are officially trading partners, but the high elves have little demand for human goods. Several high elves reside in Sigurdsholm and other major human cities, acting as ambassadors for the Empire. There is a general fear among humans that the Elven Empire desires their subjugation.

Humans and orcs are constantly in conflict, for their societies are diametrically opposed. Where humans build cities and settlements, orcs raze them to the ground for the glory of the Morrigan. Most humans see orcs as a terrifying menace, and would like to see them erased from the earth.

Humans detest tieflings. They see too much of themselves in the tieflings, which were born of corrupted humans. Humans will tolerate tieflings and allow them to live in their settlements, but they keep them restricted to inferior spaces and jobs. Humans react swiftly and judiciously towards tiefling dissenters, claiming they are possessed by their infernal masters.

Wood elves have little contact with humans, as they primarily reside in the wild places of the Woods. When humans do encounter wood elves, they are usually resisting human encroachment on their territories, which can lead to terrifying skirmishes and war efforts. Humans have no answer to the wood elves’ druidic magic, and usually retreat from elven lands. There is some animosity towards wood elves among expansion-minded humans, but rural humans often have peaceful and even pleasant relations with them.


Miklagard Andrew_White